Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. I would however like your take on how you would overcome this style of Soviet Horde. An OP +5.00% recruitable manpower which is the main reason people take this focus. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a … Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Sum of: Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. If you go on the support brigade track, it's actually incredibly useful. Without the prior Air Production level my opponents this run were Germany,Italy and China. ships_at_battle_start Modifies the number of ships at first contact. You gotta play to your strengths. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. 219k. 14 million casualties later I defeat Germany and push into Italy. Guess it doesn't suit my play style. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. There are three other picks to chose from and both Grand Battleplan and Superior Firepower look like legit choices. So "high IC" means lots of arty then later lots of tanks and mot/mech. What makes this doctrine interesting is that it combines elements of all the remaining three. Bonuses for out of supply or attirition situations. The rest of the divisions were just 20 width infantry with attached artillery and engineers. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. These things are also affected by your doctrine, someone playing Infiltration, Mass Mobilization, or Deep Battle will have some powerful leg infantry. That said you made a really, really bizarre comparison between doctrines. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. No enhancements at all, since it's so strong to begin with. Press question mark to learn the rest of the keyboard shortcuts. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. HoI4, otoh, Ive played like 3-4 games and am just sick of it. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around.
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